I just pushed a new update for Fragmented Galaxy to the site. Read more about it on the Version History.
Next week's update might not have much to see. My existing code-base is getting a bit ugly and needs some refactoring to keep me sane. Right now most of the scripts are hard-coded for the single ship interacting with passive objects. I am going to abstract the commands and various ship states so I can start to implement multiple ships. This goes hand-in hand with the modularization I want to do so I can swap in new algorithms more easily for faster iteration.
While that all might sound like a bunch of buzz-words put together, I promise it will help the game.
Thanks for the comments on the Greenlight Concept page and keep sharing!